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1000 Uniquely Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters. Each instance has its own skeleton and is animated independently from all others. On Intel integrated graphics this is ... -
1000 Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters rendering at 60 FPS...on integrated graphics! This should run much faster on a discrete GPU. All characters are currently ... -
Vegetation picking and decals
Work in Progress - Started by Admin,
This video shows the player interacting with vegetation objects. Vegetation objects are special because they aren't stored in memory at all, but instead are ... -
GPU Frustum Culling
Work in Progress - Started by Admin,
65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ... -
Leadwerks Trailer 2015
Work in Progress - Started by Admin,
Leadwerks Game Engine is the easiest way to make quality 3D games: http://store.steampowered.com/app/251810. -
Leadwerks Community Showreel 2015
Work in Progress - Started by Admin,
A compilation of games made with Leadwerks. Visit www.leadwerks.com to learn how to make your own 3D games. -
Metal Gameplay
Work in Progress - Started by Admin,
This is an old game I made. This was not made with Leadwerks Engine. -
Ocean shader
Work in Progress - Started by Admin,
This is just a development video showing some work I am doing on the ocean shader. It's very hard to get water to look good, but I think this is a big ... -
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Transparency and Refraction (Part 2)
Work in Progress - Started by Admin,
This video is outdated and comes from a very old version of our software, but it is being left up because it is interesting to see the progress since then.
This lesson will show how to render alpha blending in a second pass, and how this approach can be easily extended to render refraction effects.
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Realtime GPU FFT in Leadwerks 4
Work in Progress - Started by klepto2,
An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves.