Jump to content

Ocean Rendering System (WIP) for Leadwerks.

Views: 2,411 | Comments: 1   

A WIP Ocean system for Leadwerks 4 and later for UltraEngine. Features: FFT - Waves (calculated with compute shaders), Reflection, Refraction, Compatibility with the whole lighting system of Leadwerks. You can see that the ocean is affected by multiple light sources.

 

[Edit:]

Posted a video about the air to water transition, in the upper left you can also see a current prototype of a realtime shore direction shader, which creates a flowmap for the shore foams and later waves. 

 

  • Like 6
 Share

Discussion Topic

User Feedback




Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Write a comment

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...