This method plays a sound once and returns a speaker object.
Returns a new speaker object that can be used to control the sound.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create window
auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0], WINDOW_TITLEBAR | WINDOW_CENTER);
//Load sound
auto sound = LoadSound("https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Sound/notification.wav");
sound->Play();
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
//Play sound when space key is pressed
if (window->KeyHit(KEY_SPACE)) sound->Play();
Sleep(16);
}
return 0;
}