Class: Sound
Lua
C++
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Sound::Play

This method plays a sound once and returns a speaker object.

Syntax

Returns

Returns a new speaker object that can be used to control the sound.

Example

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create window
    auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0], WINDOW_TITLEBAR | WINDOW_CENTER);

    //Load sound
    auto sound = LoadSound("https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Sound/notification.wav");
    sound->Play();

    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        //Play sound when space key is pressed
        if (window->KeyHit(KEY_SPACE)) sound->Play();
        Sleep(16);
    }
    return 0;
}
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