Class: Widget
Lua
C++
Edit

Widget::GetState

This method retrieves the widget state.

Syntax

Returns

Returns the widget state. This may be WIDGETSTATE_SELECTED, WIDGETSTATE_UNSELECTED, or WIDGETSTATE_INDETERMINATE.

Example

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 640, 480, displays[0]);

    //Create User Interface
    auto ui = CreateInterface(window);
    auto sz = ui->root->ClientSize();
    auto button = CreateButton("Unselected", sz.x / 2 - 40, sz.y / 2 - 15, 120, 30, ui->root, BUTTON_CHECKBOX);

    while (true)
    {
        const Event ev = WaitEvent();
        switch (ev.id)
        {
        case EVENT_WIDGETACTION:
            if (ev.source == button)
            {
                if (button->GetState() == WIDGETSTATE_SELECTED)
                {
                    button->SetText("Selected");
                }
                else
                {
                    button->SetText("Unselected");
                }
            }
            break;
        case EVENT_WINDOWCLOSE:
            return 0;
            break;
        }
    }
    return 0;
}
Copyright © 2024 Ultra Software.
All rights reserved.