Base class: Object
A bone is an articulation in a Skeleton. Mesh vertices can be attached to bones for skinned animation. Although bones have a position and rotation in 3D space, bones are a more lightweight object than the Entity class.
You can attach an entity to a bone with the Entity::Attach method.
Property | Type | Description |
---|---|---|
id | const int& | read-only bone index for vertex skinning |
GetPosition | Method | gets the bone position |
GetRotation | Method | gets the bone rotation |
GetScale | Method | gets the bone uniform scale |
SetPosition | Method | manually sets the bone position |
SetRotation | Method | manually sets the bone rotation |
SetScale | Method | manually sets the bone uniform scale |
Turn | Method | manually turns the bone |