When a buffer is first created its contents are random. This method sets each byte in the allocated memory block to zero.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
auto buffer = CreateBuffer(4);
Print("Initial contents:" + String(buffer->PeekInt(0)));
buffer->Clear();
Print(buffer->PeekInt(0));
return 0;
}