This method performs a raycast at the specified screen coordinate.
Parameter | Description |
---|---|
framebuffer | framebuffer to test with |
screencoord, (x, y) | screen coordinate to pick |
radius | pick sphere radius |
closest | if true the closest point will be determined |
filter | optional callback to filter objects |
extra | extra value to send to filter callback |
Returns a PickInfo structure. If the success member of the structure is true an object was hit, otherwise it will be false.
If a filter callback is provided it will be called for each entity that is evaluated. If the callback returns true the entity will be tested, otherwise it will be skipped.
#include "UltraEngine.h"
using namespace UltraEngine;
bool PickFilter(std::shared_ptr<Entity> entity, std::shared_ptr<Object> extra)
{
return true;
}
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a world
auto world = CreateWorld();
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create light
auto light = CreateBoxLight(world);
light->SetRange(-10, 10);
light->SetRotation(15, 15, 0);
light->SetColor(2);
//Create camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetPosition(0, 0, -3);
camera->SetFov(70);
//Create scenery
auto box = CreateBox(world);
auto cone = CreateCone(world);
cone->SetPosition(1.25, 0, 0);
auto sphere = CreateSphere(world);
sphere->SetPosition(-1.25, 0, 0);
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
//Click on an object to change its color
if (window->MouseHit(MOUSE_LEFT))
{
box->SetColor(1, 1, 1);
cone->SetColor(1, 1, 1);
sphere->SetColor(1, 1, 1);
auto mousepos = window->GetMousePosition();
auto pick = camera->Pick(framebuffer, mousepos.x, mousepos.y, 0, true, PickFilter, NULL);
if (pick.success)
{
pick.entity->SetColor(1, 0, 0);
}
}
world->Update();
world->Render(framebuffer);
}
return 0;
}