This function creates a convex hull that encapsulates all vertices of the input geometry.
Parameter | Description |
---|---|
geometry | mesh or model to build the collision from |
points | array of vertices |
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get display list
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_TITLEBAR | WINDOW_CENTER);
//Create framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create world
auto world = CreateWorld();
//Create camera
auto camera = CreateCamera(world);
camera->SetFov(70);
camera->Turn(15, 0, 0);
camera->Move(0, 2, -8);
camera->SetClearColor(0.125);
//Create light
auto light = CreateDirectionalLight(world);
light->SetRotation(45, 35, 0);
//Create ground
auto ground = CreateBox(world, 10, 1, 10);
ground->SetPosition(0, -0.5, 0);
//Create model
auto model = CreateCylinder(world, 0.5, 1, 5);
model->SetPosition(0, 8, 0);
model->SetColor(0, 0, 1);
model->SetMass(1);
model->Turn(90, 30, 0);
//Create collision
auto collider = CreateConvexHullCollider(model);
model->SetCollider(collider);
while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false)
{
world->Update();
world->Render(framebuffer);
}
return 0;
}