This method adds physical torque to the entity, measured in Newton metres.
Parameter | Description |
---|---|
torque, (x, y, z) | torque to add |
global | set to true to indicate a rotation in global space, otherwise the rotation will be in local space |
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a world
auto world = CreateWorld();
//Create a camera
auto camera = CreateCamera(world);
camera->SetPosition(0, 0, -2);
camera->SetClearColor(0.125);
//Create light
auto light = CreateBoxLight(world);
light->SetRange(-10, 10);
light->SetRotation(45, 35, 0);
light->SetColor(2);
//Create model
auto box = CreateBox(world);
box->SetMass(1);
box->SetColor(0, 0, 1);
box->SetGravityMode(false);
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
//Press the space key to apply a force
if (window->KeyHit(KEY_SPACE))
{
box->AddTorque(0, 0, 10);
}
world->Update();
world->Render(framebuffer);
}
return 0;
}