This method returns a unique copy of the entity. Resources such as model meshes are duplicated, creating a new unique object. For faster performance and lower memory usage, consider using the Instantiate method instead.
Parameter | Description |
---|---|
world | world to create new copy in |
recursive | if set to true the entity subhierarchy will also be copied |
callstart | if set to true the Start function will be called for all attached actors and scripts |
Returns a copy of the entity.