Class: Entity
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Entity::GetUuid

This method returns the entity's unique identifier.

Syntax

Returns

Returns the entity's unique globally unique identifier. If the entity does not have an identifier assigned yet, a new one will be generated and returned.

Remarks

The entity UUID can be used for synchronizing objects over a network or saving and loading game data. All entities saved in a Scene file will have a unique identifier that will allow identitification across different computers.

Entities that are created in code or loaded from a model file will not have a consistent UUID. For example, if a server and client both call CreateBox to create an object, their UUIDs will not match.

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