This method returns an instanced copy of the entity. Resources such as model meshes are shared. If you want to create a unique copy of the entity, use the Copy method instead.
Parameter | Description |
---|---|
world | world to create new instance in |
recursive | if set to true the entity subhierarchy will also be copied |
callstart | if set to true the Start function will be called for all attached actors and scripts |
Returns an instanced copy of the entity.