This method sets the friction of the entity.
Parameter | Description |
---|---|
kinematicfriction | friction of an object in motion |
staticfriction | initial friction a stationary object must overcome to begin sliding |
The Box2D physics engine only uses kinematic friction.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a world
auto world = CreateWorld();
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetPosition(0, 1, -4);
//Create light
auto light = CreateBoxLight(world);
light->SetRange(-10, 10);
light->SetArea(15, 15);
light->SetRotation(45, 35, 0);
light->SetColor(2);
//Create the ground
auto ground = CreateBox(world, 10, 1, 10);
ground->SetPosition(0, -0.5, 0);
ground->SetColor(0, 1, 0);
//Add some boxes
auto box1 = CreateBox(world, 1, 1, 1);
box1->SetPosition(-1, 0.5, 0);
box1->SetColor(0, 0, 1);
box1->SetMass(1);
box1->SetFriction(0, 0);
auto box2 = CreateBox(world, 1, 1, 1);
box2->SetPosition(1, 0.5, 0);
box2->SetColor(0, 0, 1);
box2->SetMass(1);
box2->SetFriction(1, 1);
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
//Press the space key to push the boxes
if (window->KeyHit(KEY_SPACE))
{
box1->AddForce(0, 0, 100);
box2->AddForce(0, 0, 100);
}
world->Update();
world->Render(framebuffer);
}
return 0;
}