This method sets the entity mass for physics interactivity.
Parameter | Description |
---|---|
mass | mass to set in kilograms, or zero for immovable objects |
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a world
auto world = CreateWorld();
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetPosition(0, 1, -4);
//Create light
auto light = CreateBoxLight(world);
light->SetRange(-10, 10);
light->SetRotation(45, 35, 0);
light->SetColor(2);
//Create the ground
auto ground = CreateBox(world, 10, 1, 10);
ground->SetPosition(0, -0.5, 0);
ground->SetColor(0, 1, 0);
//Add some boxes
auto box1 = CreateBox(world);
box1->SetMass(1);
box1->SetPosition(0, 5, 0);
box1->SetElasticity(1);
box1->SetColor(0, 0, 1);
auto box2 = CreateBox(world);
box2->SetMass(1);
box2->SetPosition(0.5, 6.5, 0);
box2->SetElasticity(0.25);
box2->SetColor(0, 0, 1);
//Very slow gravoty
world->SetGravity(0, -2, 0);
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
world->Update();
world->Render(framebuffer);
}
return 0;
}