This method sets the rotation of an entity in 3-dimensional space, using local or global space.
Parameter | Description |
---|---|
rotation, (pitch, yaw, roll) | the rotation to set, either as a Euler or quaternion |
global | indicates whether the rotation should be set in global or local space |
An entity can be rotated in local or global space. Local space is relative to the entity parent's space. If the entity does not have a parent, local and global rotation is the same.
The engine uses a left-handed rotation system. Positive pitch turns an object down. Positive yaw turns to the right. Positive roll rolls to the left.