This method generates a pixmap from a vector image. A scaling value can be used to create the pixmap at any magnification level.
Parameter | Description |
---|---|
scale | magnification value to create scaled versions of the image |
cached | if set to true the routine will search for a cached pixmap at the specified scale, otherwise a new pixmap will always be generated |
Returns a pixmap at the specified scale.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create window
auto window = CreateWindow("Ultra Engine", 0, 0, 800, 800, displays[0]);
//Create user interface
auto ui = CreateInterface(window);
//Create a pixmap
auto icon = LoadIcon("https://github.com/UltraEngine/Documentation/raw/master/Assets/Materials/Logos/23.svg");
//Generate a pixmap
auto pixmap = icon->Rasterize(1.0);
//Show the icon
ui->root->SetPixmap(pixmap);
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_WINDOWCLOSE:
return 0;
break;
}
}
return 0;
}