This method sets the maximum torque a motorized hinge or kinematic joint can apply to reach its target rotation.
Parameter | Description |
---|---|
torque | maximum torque in Newton-meters |
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a world
auto world = CreateWorld();
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetPosition(0, 0, -6);
//Create light
auto light = CreateBoxLight(world);
light->SetRange(-20, 20);
light->SetRotation(35, 35, 0);
light->SetColor(3);
auto parent = CreateBox(world);
parent->SetMass(1);
parent->SetColor(0, 0, 1);
auto child = CreateBox(world);
child->SetPosition(4, 0, 0);
child->SetMass(1);
child->SetColor(0, 1, 0);
auto hinge = CreateHingeJoint(parent->position, Vec3(0, 0, 1), NULL, parent);
hinge->SetMaxTorque(100);
auto slider = CreateSliderJoint(parent->position, Vec3(-1, 0, 0), parent, child);
slider->SetLimits(0, 8);
float a = 0;
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
a += 1;
hinge->SetPose(a);
world->Update();
world->Render(framebuffer);
}
return 0;
}