This method adds spring behavior to a hinge or slider joint.
Parameter | Description |
---|---|
relaxation | spring damper relaxation |
spring | spring constant |
damper | damping value |
Calling this method with zero for the spring parameter will disable spring behavior for this joint.
c++
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a world
auto world = CreateWorld();
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetPosition(0, 0, -6);
//Create light
auto light = CreateBoxLight(world);
light->SetRange(-20, 20);
light->SetRotation(35, 35, 0);
light->SetColor(3);
auto parent = CreateBox(world);
parent->SetColor(0, 0, 1);
auto child = CreateBox(world);
child->SetPosition(4, 0, 0);
child->SetMass(1);
child->SetGravityMode(false);
child->SetColor(0, 1, 0);
child->AddForce(0, 500, 0);
//Create joint
auto hinge = CreateHingeJoint(parent->position, Vec3(0, 0, 1), parent, child);
hinge->SetSpring(0.9, 2000, 0.01);
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
world->Update();
world->Render(framebuffer);
}
return 0;
}