Class: Joint
Lua
C++
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Joint::SetSpring

This method adds spring behavior to a hinge or slider joint.

Syntax

Parameter Description
relaxation spring damper relaxation
spring spring constant
damper damping value

Remarks

Calling this method with zero for the spring parameter will disable spring behavior for this joint.

Example

c++
#include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a world auto world = CreateWorld(); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetPosition(0, 0, -6); //Create light auto light = CreateBoxLight(world); light->SetRange(-20, 20); light->SetRotation(35, 35, 0); light->SetColor(3); auto parent = CreateBox(world); parent->SetColor(0, 0, 1); auto child = CreateBox(world); child->SetPosition(4, 0, 0); child->SetMass(1); child->SetGravityMode(false); child->SetColor(0, 1, 0); child->AddForce(0, 500, 0); //Create joint auto hinge = CreateHingeJoint(parent->position, Vec3(0, 0, 1), parent, child); hinge->SetSpring(0.9, 2000, 0.01); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { world->Update(); world->Render(framebuffer); } return 0; }
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