This function loads a collision shape from a JSON file. Collision objects can be saved to a file by calling the Save method.
Parameter | Description |
---|---|
path | file path to open |
flags | optional load settings |
Returns the loaded collider object if it was successfully loaded, otherwise NULL is returned.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a world
auto world = CreateWorld();
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->Move(0, 1, -3);
camera->SetFov(70);
//Create light
auto light = CreateDirectionalLight(world);
light->SetRotation(45, 35, 0);
//Create ground
auto ground = CreateBox(world, 10, 1, 10);
ground->SetPosition(0, -0.5, 0);
//Load model
auto model = LoadModel(world, "https://github.com/UltraEngine/Documentation/raw/master/Assets/Models/Containers/crate01.glb");
model->SetPosition(0, 3, 0);
model->SetRotation(0, 0, 15);
model->SetMass(1);
//Load collision
auto collision = LoadCollider("https://github.com/UltraEngine/Documentation/raw/master/Assets/Models/Containers/crate01.phy");
model->SetCollider(collision);
while (window->Closed() == false)
{
world->Update();
world->Render(framebuffer);
}
return 0;
}