This function loads a texture, creates a sprite with the dimensions of the texture image, and applies the texture to the sprite material.
Parameter | Description |
---|---|
world | |
path | |
stream | |
flags |
If the texture is successfully loaded a new sprite is returned, otherwise NULL is returned.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create world
auto world = CreateWorld();
//Create camera
auto camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
camera->SetClearColor(0.125);
//Create sprite
auto sprite = LoadSprite(world, "https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Materials/Sprites/nightraider.dds");
sprite->SetPosition(-sprite->size.x * 0.5f, -sprite->size.y * 0.5f);
sprite->mesh->material->SetAlphaMask(true);
//Main loop
while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false)
{
world->Update();
world->Render(framebuffer);
}
return 0;
}