EditMesh::AddPrimitive
This method add a single line, triangle, or quad to the mesh.
Syntax
- int AddPrimitive(const uint32_t a, const uint32_t b)
- int AddPrimitive(const uint32_t a, const uint32_t b, const uint32_t c)
- int AddPrimitive(const uint32_t a, const uint32_t b, const uint32_t c, const uint32_t d)
Parameter |
Description |
a, b, c, d |
vertex indices |
Returns
Returns the index of the new primitive.
Remarks
THe number of arguments must match the mesh primitive type.