This method adds a Lod to a model.
Returns the index of the new level of detail.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a world
auto world = CreateWorld();
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetPosition(0, 0, -1);
camera->SetWireframe(true);
camera->SetFov(70);
//Create a light
auto light = CreateBoxLight(world);
light->SetRotation(45, 35, 0);
light->SetRange(-10, 10);
light->SetColor(2);
//Create a model
auto model = CreateSphere(world, 0.5, 64);
model->SetColor(0, 1, 0);
//Add Lod
auto temp = CreateSphere(world, 0.5, 32);
model->AddLod();
model->AddMesh(temp->lods[0]->meshes[0], 1);
//Add Lod
temp = CreateSphere(world, 0.5, 16);
model->AddLod();
model->AddMesh(temp->lods[0]->meshes[0], 2);
//Add Lod
temp = CreateSphere(world, 0.5, 8);
model->AddLod();
model->AddMesh(temp->lods[0]->meshes[0], 3);
temp = NULL;
model->SetLodDistance(1);
auto z = camera->position.z;
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
//Move the camera forward and backwards to change detail levels
if (window->KeyDown(KEY_UP)) z += 0.005f;
if (window->KeyDown(KEY_DOWN)) z -= 0.005f;
z = Min(-1.0f, z);
camera->SetPosition(0,0,z);
world->Update();
world->Render(framebuffer);
}
return 0;
}