Class: Model
Lua
C++
Edit

Model::AddLod

This method adds a Lod to a model.

Syntax

Returns

Returns the index of the new level of detail.

Example

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a world
    auto world = CreateWorld();

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create a camera
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetPosition(0, 0, -1);
    camera->SetWireframe(true);
    camera->SetFov(70);

    //Create a light
    auto light = CreateBoxLight(world);
    light->SetRotation(45, 35, 0);
    light->SetRange(-10, 10);
    light->SetColor(2);

    //Create a model
    auto model = CreateSphere(world, 0.5, 64);
    model->SetColor(0, 1, 0);

    //Add Lod
    auto temp = CreateSphere(world, 0.5, 32);
    model->AddLod();
    model->AddMesh(temp->lods[0]->meshes[0], 1);

    //Add Lod
    temp = CreateSphere(world, 0.5, 16);
    model->AddLod();
    model->AddMesh(temp->lods[0]->meshes[0], 2);

    //Add Lod
    temp = CreateSphere(world, 0.5, 8);
    model->AddLod();
    model->AddMesh(temp->lods[0]->meshes[0], 3);
    temp = NULL;

    model->SetLodDistance(1);

    auto z = camera->position.z;

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        //Move the camera forward and backwards to change detail levels
        if (window->KeyDown(KEY_UP)) z += 0.005f;
        if (window->KeyDown(KEY_DOWN)) z -= 0.005f;
        z = Min(-1.0f, z);
        camera->SetPosition(0,0,z);

        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}
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