This method causes an animation sequence to play.
Parameter | Description |
---|---|
sequence | animation sequence index or name. Sequence names are not case-sensitve |
blendtime | animation transition time, in milliseconds |
mode | animation playback mode. This can be ANIMATION_LOOP, ANIMATION_ONCE, or ANIMATION_STOP |
frame | starting animation frame to use |
track | animation track, for playing multiple animations at once |
This example loads and displays an animated model.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a world
auto world = CreateWorld();
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetFov(70);
camera->Move(0, 2, -8);
//Create light
auto light = CreateBoxLight(world);
light->SetRotation(45, 35, 0);
light->SetRange(-10, 10);
light->SetArea(20, 20);
//Create ground
auto ground = CreateBox(world, 10, 1, 10);
ground->SetColor(0, 1, 0);
ground->SetPosition(0, -0.5, 0);
//Load FreeImage plugin
auto plugin = LoadPlugin("Plugins/FITextureLoader");
//Load a model
auto model = LoadModel(world, "https://github.com/UltraEngine/Documentation/raw/master/Assets/Models/Characters/Fox.glb");
model->SetScale(0.05);
model->SetRotation(0, -90, 0);
model->Animate(1);
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
world->Update();
world->Render(framebuffer);
}
return 0;
}