This method assigns a skeleton to a model. You can use this to share a skeleton across multiple models.
Parameter | Description |
---|---|
skeleton | skeleton to set |
This method can be used to efficiently animate large crowds of characters. For example, if you have a horde of 1000 zombies, and 600 of them were running towards the player, you could set all 600 of those to use just a few skeletons that were playing the run animation. This would greatly reduce the number of skeletons that require animation updates while still providing some variation between different characters.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create world
auto world = CreateWorld();
//Create camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetFov(70);
camera->SetRotation(0, 165, 0);
camera->Turn(15, 0, 0);
camera->Move(0, 1, -8);
//Create light
auto light = CreateBoxLight(world);
light->SetRotation(45, 35, 0);
light->SetRange(-10, 10);
//Load FreeImage plugin
auto plugin = LoadPlugin("Plugins/FITextureLoader");
//Load a model
auto model = LoadModel(world, "https://github.com/UltraEngine/Documentation/raw/master/Assets/Models/Characters/Fox.glb");
model->SetScale(0.05);
model->SetPosition(-1.5, 0, 0);
model->Animate(1);
//Create an instance of the model
auto model2 = model->Instantiate(world)->As<Model>();// copy and cast to the Model class
model2->SetPosition(1.5, 0, 0);
//Two foxes one skeleton
model2->SetSkeleton(model->skeleton);
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
world->Update();
world->Render(framebuffer);
}
return 0;
}