This method writes each pixel of the pixmap with the specified color.
Parameter | Description |
---|---|
color | RGBA or Vec4 color |
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create window
auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]);
//Create user interface
auto ui = CreateInterface(window);
//Create a pixmap
auto pixmap = CreatePixmap(512,512);
pixmap->Fill(Rgba(0, 0, 0, 255));
//Show the pixmap
ui->root->SetPixmap(pixmap);
auto button = CreateButton("Modify Pixmap", 10, 10, 100, 30, ui->root);
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_WIDGETACTION:
if (ev.source == button)
{
//Fill the pixmap with a new color
pixmap->Fill(Rgba(Random(255), Random(255), Random(255), 255));
//Redraw the panel
ui->root->Paint();
}
break;
case EVENT_WINDOWCLOSE:
return 0;
break;
}
}
return 0;
}