This method writes each pixel of the pixmap with the specified color.
Parameter | Description |
---|---|
x | x position of the pixel to read |
y | y position of the pixel to read |
Returns the RGBA color of the specified pixel.
This method will not work with compressed pixel formats.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create window
auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]);
//Create user interface
auto ui = CreateInterface(window);
//Load a pixmap
auto pixmap = LoadPixmap("https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Materials/Ground/dirt01.dds");
pixmap = pixmap->Convert(TEXTURE_RGBA);
//Write pixel data
for (int x = 0; x < pixmap->size.x; ++x)
{
for (int y = 0; y < pixmap->size.y; ++y)
{
int rgba = pixmap->ReadPixel(x, y);
int r = Red(rgba);
int g = 0;
int b = 0;
rgba = Rgba(r, g, b, 255);
pixmap->WritePixel(x, y, rgba);
}
}
//Show the pixmap
ui->root->SetPixmap(pixmap);
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_WINDOWCLOSE:
return 0;
break;
}
}
return 0;
}