Base class: Object
This class stores all the objects in a game level.
Property | Type | Description |
---|---|---|
entities | vector< shared_ptr<Entity> > | array of all top-level entities in the map |
path | WString | file path |
Reload | Method | reloads the map entity states from a file |
Save | Method | saves the map to a file |
CreateScene | Function | creates a new map object |
LoadScene | Function | loads a map from a file |