This method saves a scene to a file or stream.
Parameter | Description |
---|---|
path | file path to save to |
stream | stream to write JSON data to |
binstream | stream to write binary data to |
flags | Save mode flags |
If the scene is successfully saved true is returned, otherwise false is returned.
This feature is in continued development and its behavior may change somewhat in future updates.
This example saves the starting scene and reloads it when the space key is pressed.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
//Create a world
auto world = CreateWorld();
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetPosition(0, 1, -4);
//Create light
auto light = CreateBoxLight(world);
light->SetRange(-10, 10);
light->SetArea(15, 15);
light->SetRotation(45, 35, 0);
light->SetColor(2);
//Create the ground
auto ground = CreateBox(world, 10, 1, 10);
ground->SetPosition(0, -0.5, 0);
ground->SetColor(0, 1, 0);
//Create a scene
auto scene = CreateMap();
scene->entities.push_back(ground);
scene->entities.push_back(light);
ground = NULL;
light = NULL;
//Add some boxes
for (int n = 0; n < 10; ++n)
{
auto box = CreateBox(world);
box->SetColor(0, 0, 1);
box->SetPosition(Random(-5, 5), Random(5, 10), Random(-5, 5));
box->SetMass(1);
scene->entities.push_back(box);
}
//Save the starting scene to a file
scene->Save("game.sav");
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
//Reload the starting scene when space key is pressed
if (window->KeyHit(KEY_SPACE))
{
scene->Reload("game.sav");
}
world->Update();
world->Render(framebuffer);
}
return 0;
}