Class: Map
Lua
C++
Edit

Map::Save

This method saves a scene to a file or stream.

Syntax

Parameter Description
path file path to save to
stream stream to write JSON data to
binstream stream to write binary data to
flags Save mode flags

Returns

If the scene is successfully saved true is returned, otherwise false is returned.

Remarks

This feature is in continued development and its behavior may change somewhat in future updates.

Example

This example saves the starting scene and reloads it when the space key is pressed.

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a world
    auto world = CreateWorld();

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create a camera    
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetPosition(0, 1, -4);

    //Create light
    auto light = CreateBoxLight(world);
    light->SetRange(-10, 10);
    light->SetArea(15, 15);
    light->SetRotation(45, 35, 0);
    light->SetColor(2);

    //Create the ground
    auto ground = CreateBox(world, 10, 1, 10);
    ground->SetPosition(0, -0.5, 0);
    ground->SetColor(0, 1, 0);

    //Create a scene
    auto scene = CreateMap();
    scene->entities.push_back(ground);
    scene->entities.push_back(light);
    ground = NULL;
    light = NULL;

    //Add some boxes
    for (int n = 0; n < 10; ++n)
    {
        auto box = CreateBox(world);
        box->SetColor(0, 0, 1);
        box->SetPosition(Random(-5, 5), Random(5, 10), Random(-5, 5));
        box->SetMass(1);
        scene->entities.push_back(box);
    }

    //Save the starting scene to a file
    scene->Save("game.sav");

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        //Reload the starting scene when space key is pressed
        if (window->KeyHit(KEY_SPACE))
        {
            scene->Reload("game.sav");
        }

        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}
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