This method loads a heightmap onto the terrain.
Parameter | Description |
---|---|
path | file path to load |
flags | optional load flags |
Returns true if the heightmap is successfully loaded, otherwise false is returned.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR | WINDOW_CLIENTCOORDS);
//Create a framebuffer
auto framebuffer = CreateFramebuffer(window);
//Create a world
auto world = CreateWorld();
//Create a camera
auto camera = CreateCamera(world);
camera->SetFov(70);
camera->SetClearColor(0.125);
camera->SetRotation(45, 0, 0);
camera->Move(0, 0, -500);
//Create a light
auto light = CreateDirectionalLight(world);
light->SetRotation(45, 45, 0);
//Create terrain
auto terrain = CreateTerrain(world, 1024);
terrain->LoadHeightmap("https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Terrain/1024.r16");
terrain->SetScale(1, 300, 1);
terrain->SetPosition(0,-100,0);
//Main loop
while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
{
world->Update();
world->Render(framebuffer);
}
return 0;
}