This method clears all widget items and redraws the widget.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]);
//Create User Interface
auto ui = CreateInterface(window);
auto sz = ui->root->GetSize();
//Create filter input
auto button = CreateButton("Clear Items", 20, 20, sz.x - 40, 30, ui->root);
//Create list box
auto listbox = CreateListBox(20, 55, sz.x - 40, sz.y - 75, ui->root);
listbox->AddItem("Item 1", true);
listbox->AddItem("Item 2");
listbox->AddItem("Item 3");
listbox->AddItem("Item 4");
listbox->AddItem("Item 5");
listbox->AddItem("Item 6");
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_WIDGETACTION:
if (ev.source == button)
{
listbox->ClearItems();
}
break;
case EVENT_WINDOWCLOSE:
return 0;
break;
}
}
return 0;
}