For use with listbox and combobox widgets, this method gets the selected widget item.
Returns the selected widget item index, or -1 if no item is selected.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create a window
auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]);
//Create User Interface
auto ui = CreateInterface(window);
auto sz = ui->root->GetSize();
auto label = CreateLabel("Selected item: 0",20,20,sz.x,30,ui->root);
auto listbox = CreateListBox(20, 50, sz.x - 40, sz.y - 70, ui->root);
listbox->AddItem("Item 1", true);
listbox->AddItem("Item 2");
listbox->AddItem("Item 3");
listbox->AddItem("Item 4");
listbox->AddItem("Item 5");
listbox->AddItem("Item 6");
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_WINDOWCLOSE:
return 0;
break;
case EVENT_WIDGETSELECT:
label->SetText("Selected item: " + String(listbox->GetSelectedItem()));
break;
}
}
return 0;
}