This method resets the key button states.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create window
auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]);
//Create user interface
auto ui = CreateInterface(window);
auto sz = ui->root->ClientSize();
auto label = CreateLabel("Press space key", sz.x / 2 - 75, sz.y / 2 - 15, 150, 30, ui->root);
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_KEYDOWN:
if (ev.source == window and ev.data == KEY_SPACE)
{
//This call to FlushKeys() resets the key hit state so it will not be detected:
window->FlushKeys();
Notify("KeyHit: " + String(window->KeyHit(KEY_SPACE)));
}
break;
case EVENT_WINDOWCLOSE:
return 0;
break;
}
}
return 0;
}