This method returns a handle to the system window object.
Returns the system window handle. The return type depends on the platform the program is compiled for.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create window
auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0], WINDOW_TITLEBAR);
auto handle = window->GetHandle();
#ifdef _WIN32
//Modify the window handle with system commands
auto style = GetWindowLong(handle, GWL_EXSTYLE);
style |= WS_EX_CONTEXTHELP;
SetWindowLong(handle, GWL_EXSTYLE, style);
#endif
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_WINDOWCLOSE:
return 0;
break;
}
}
return 0;
}