This method returns the mouse position relative to the window, in integer screen coordinates.
Returns the mouse screen position in the x and y components of the vector, and the mouse wheel position in the z component.
This method uses integer coordinates. For higher-precision mouse input use the MouseMovement method.
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create window
auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]);
//Create user interface
auto ui = CreateInterface(window);
//Display window position
auto sz = ui->root->ClientSize();
auto label = CreateLabel("", 0, 0, sz.x, sz.y, ui->root, LABEL_CENTER | LABEL_MIDDLE);
label->SetLayout(1, 1, 1, 1);
auto pos = window->GetMousePosition();
label->SetText("Mouse position: " + String(pos.x) + " x " + String(pos.y));
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_MOUSEMOVE:
pos = window->GetMousePosition();
label->SetText("Mouse position: " + String(pos.x) + " x " + String(pos.y));
break;
case EVENT_WINDOWCLOSE:
return 0;
break;
}
}
return 0;
}