This method hides a window.
Parameter | Description |
---|---|
hide | window visibility |
#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[])
{
//Get the displays
auto displays = GetDisplays();
//Create window
auto window = CreateWindow("Parent window", 0, 0, 800, 600, displays[0]);
//Create user interface
auto ui = CreateInterface(window);
auto sz = ui->root->ClientSize();
auto button = CreateButton("Show child window", sz.x / 2 - 75, sz.y / 2 - 15, 150, 30, ui->root);
//Create suvwindow
auto subwindow = CreateWindow("Child window", 200, 200, 400, 300, window, WINDOW_TITLEBAR | WINDOW_HIDDEN);
auto subui = CreateInterface(subwindow);
while (true)
{
const Event ev = WaitEvent();
switch (ev.id)
{
case EVENT_WIDGETACTION:
if (ev.source == button)
{
subwindow->SetHidden(false);
subwindow->Activate();
}
break;
case EVENT_WINDOWCLOSE:
if (ev.source == window)
{
return 0;
}
else if (ev.source == subwindow)
{
subwindow->SetHidden(true);
}
break;
}
}
return 0;
}