The Toolbar is a dynamic control center that provides quick access to some of the most commonly used functions within the program. It's designed for user convenience and efficient workflow. Here's a detailed breakdown of its features and functions:
On the left side of the Toolbar, you'll find standard file operations, including:
New: Create a new project or scene.
Open: Load an existing map into the editor.
Save: Save your current project or scene, ensuring that your progress is preserved.
Undo and Redo: These buttons allow you to reverse or redo recent actions, helping you navigate through your editing history.
In the middle section of the Toolbar, you'll discover a set of buttons that control the current mouse tool in use. These tools enable you to manipulate and interact with objects in your scene. The available mouse tools include:
Translation: Use this tool to move objects in the 3D space.
Rotation: Rotate objects to achieve the desired orientation.
Scaling: Adjust the size and proportions of objects.
Vertex: The Vertex Mouse Tool is ideal for working at the vertex level, offering fine-grained control over brush objects.
Face: Select the Face Mouse Tool to interact with brush faces. This can be used to adjust both texture mapping properties and brush geometry.
Terrain: The Terrain Mouse Tool is used for terrain editing, allowing you to sculpt and paint landscapes.
The buttons on the right-hand side of the Toolbar provide the ability to toggle the visibility of the Side Panel and Console. These panels are valuable resources that allow you to access additional controls and information as needed. You can show or hide them to streamline your workspace and focus on your primary tasks.
The Toolbar is a key component of the program's interface, designed to simplify access to essential functions, enhancing your overall user experience and productivity.