This function creates a ball and socket joint.
Parameter | Description |
---|---|
position | joint position |
parent | parent entity, or NULL for a fixed position |
child | child entity |
Returns a new joint.
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
-- Create a framebuffer
local framebuffer = CreateFramebuffer(window)
--Create a world
local world = CreateWorld()
--Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetPosition(0, 0, -6)
--Create light
local light = CreateBoxLight(world)
light:SetRange(-20, 20)
light:SetRotation(35, 35, 0)
light:SetColor(3)
local parent = CreateBox(world)
parent:SetColor(0, 0, 1)
local child = CreateBox(world)
child:SetPosition(4, 0, 0)
child:SetMass(1)
child:SetColor(0, 1, 0)
child:AddForce(0, 0, 100)
child:AddTorque(100, 0, 0)
local joint = CreateBallAndSocketJoint(parent.position, parent, child)
joint:SetLimits(0, 360)
while window:Closed() == false and window:KeyDown(KEY_ESCAPE) == false do
world:Update()
world:Render(framebuffer)
end