This function creates a new box model with a physics collider.
Parameter | Description |
---|---|
world | world to create the model in |
size, (width, height, depth) | uniform size or dimensions of the box |
xsegs, ysegs, zsegs | number of segments on each axis |
type | can be MESH_TRIANGLES or MESH_QUADS |
For materials that use tessellation, set the quad parameter to true.
Returns a new model.
--Get the displays
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
-- Create a world
local world = CreateWorld()
-- Create a framebuffer
local framebuffer = CreateFramebuffer(window)
-- Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetPosition(0, 0, -4)
-- Create a light
local light = CreateBoxLight(world)
light:SetRotation(45, 35, 0)
light:SetRange(-10, 10)
light:SetColor(2)
-- Create a model
local model = CreateBox(world)
model:SetColor(0, 0, 1)
-- Main loop
while not window:Closed() and not window:KeyDown(KEY_ESCAPE) do
model:Turn(0, 1, 0)
world:Update()
world:Render(framebuffer)
end