This function creates a new box light.
Parameter | Description |
---|---|
world | the world to create the entity in |
Returns a new light.
-- Get the displays
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
-- Create a framebuffer
local framebuffer = CreateFramebuffer(window)
-- Create a world
local world = CreateWorld()
-- Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetFov(70)
camera:Move(0, 2, -8)
-- Create light
local light = CreateBoxLight(world)
light:SetRotation(90, 0, 0)
light:SetRange(-10, 10)
light:SetArea(5, 5)
-- Create ground
local ground = CreateBox(world, 20, 1, 20)
ground:SetPosition(0, -0.5, 0)
ground:SetColor(0, 1, 0)
--Create a model
local model = CreateBox(world)
model:SetPosition(0,0.5,0)
-- Main loop
while not window:Closed() and not window:KeyHit(KEY_ESCAPE) do
world:Update()
world:Render(framebuffer)
end