This function creates a collision cone shape for physics interactions.
Parameter | Description |
---|---|
radius | radius of shape |
height | height of shape |
offset, (x, y, z) | offset of shape |
rotation, (pitch, yaw, roll) | rotation of shape |
Returns a new collider object.
local displays = GetDisplays()
--Create window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_TITLEBAR | WINDOW_CENTER)
--Create framebuffer
local framebuffer = CreateFramebuffer(window)
--Create world
local world = CreateWorld()
--Create camera
local camera = CreateCamera(world)
camera:SetFov(70)
camera:Turn(15, 0, 0)
camera:Move(0, 2, -8)
camera:SetClearColor(0.125)
--Create light
local light = CreateDirectionalLight(world)
light:SetRotation(45, 35, 0)
light:SetColor(2)
--Create ground
local ground = CreateBox(world, 10, 1, 10)
ground:SetColor(0,1,0)
ground:SetPosition(0, -0.5, 0)
--Create model
local model = CreateCone(world, 0.5, 2)
model:SetPosition(0, 5, 0)
model:SetRotation(90, 0, 0)
model:SetColor(0, 0, 1)
model:SetMass(1)
model:AddForce(100, 0, 0)
--Create collision
local collider = CreateConeCollider(0.5, 2)
model:SetCollider(collider)
while not window:Closed() and not window:KeyHit(KEY_ESCAPE) do
world:Update()
world:Render(framebuffer)
end