This function creates a collision cylinder shape for physics interactions.
Parameter | Description |
---|---|
offset, (x, y, z) | offset of shape |
rotation, (pitch, yaw, roll) | rotation of shape |
Returns a new collider object.
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_TITLEBAR | WINDOW_CENTER)
-- Create framebuffer
local framebuffer = CreateFramebuffer(window)
-- Create world
local world = CreateWorld()
-- Create camera
local camera = CreateCamera(world)
camera:SetFov(70)
camera:Turn(15, 0, 0)
camera:Move(0, 2, -8)
camera:SetClearColor(0.125)
-- Create light
local light = CreateDirectionalLight(world)
light:SetRotation(45, 35, 0)
light:SetColor(2)
-- Create ground
local ground = CreateBox(world, 10, 1, 10)
ground:SetPosition(0, -0.5, 0)
ground:SetColor(0, 1, 0)
-- Create model
local model = CreateCylinder(world, 0.5, 4)
model:SetPosition(0, 5, 0)
model:Turn(90, 10, 0)
model:SetColor(0, 0, 1)
model:SetMass(1)
model:AddForce(100, 0, 0)
-- Create collider
local collider = CreateCylinderCollider(0.5, 4)
model:SetCollider(collider)
while window:Closed() == false and window:KeyHit(KEY_ESCAPE) == false do
world:Update()
world:Render(framebuffer)
end
Note: This example assumes that the necessary libraries have already been imported to Lua and that the required functions and variables are available.