This function creates a plane joint. Plane joints can be used to lock an entity to a plane, for 2D game physics.
Parameter | Description |
---|---|
position | the joint position |
axis | the joint axis |
parent | the parent entity to use, or nil for a fixed position |
child | the child entity to use |
Returns a new joint.
-- Get the displays
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
-- Create a world
local world = CreateWorld()
-- Create a framebuffer
local framebuffer = CreateFramebuffer(window)
-- Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetPosition(0, 0, -5)
-- Create a light
local light = CreateBoxLight(world)
light:SetRotation(45, 35, 0)
light:SetArea(20, 20)
light:SetRange(-20, 20)
-- Create a ramp
local ramp = CreateBox(world, 10, 0.25, 2)
ramp:SetRotation(0, 0, 5)
ramp:SetPosition(0, -1, 0)
ramp:SetColor(0, 0, 1)
-- Create rolling object
local drum = CreateCylinder(world)
drum:SetRotation(90, 0, 0)
drum:SetPosition(4, 4, 0)
drum:SetColor(0, 1, 0)
drum:SetMass(1)
-- Create joint
local joint = CreatePlaneJoint(drum.position, Vec3(0, 0, 1), nil, drum)
-- Main loop
while window:Closed() == false and window:KeyDown(KEY_ESCAPE) == false do
world:Update()
world:Render(framebuffer)
end