The text area widget is a read-only multiline text display. If the WORDWRAP style is used the text will be adjusted to fit in the horizontal space of the widget.
Parameter | Description |
---|---|
x | widget X position |
y | widget Y position |
width | widget width |
height | widget height |
parent | parent widget |
style | textfield style, can be TEXTAREA_DEFAULT or TEXTAREA_WORDWRAP |
Returns a new TextArea widget.
When the TEXTAREA_WORDWRAP style is used whitespace characters may be optimized for faster layout calculation.
-- Get the displays
local displays = GetDisplays();
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 640, 480, displays[1], WINDOW_TITLEBAR | WINDOW_RESIZABLE | WINDOW_CENTER);
-- Create User Interface
local ui = CreateInterface(window);
-- Create widget
local sz = ui.background:ClientSize();
local textarea = CreateTextArea(10, 10, sz.x - 20, sz.y - 20, ui.background, TEXTAREA_WORDWRAP);
local s = [[
Night was falling now, and as I recalled what Akeley had written me about those earlier nights \
I shuddered to think there would be no moon. Nor did I like the way the farmhouse nestled in the lee of that\
colossal forested slope leading up to the Dark Mountain’s unvisited crest. With Akeley’s permission I lighted a small oil lamp,\
turned it low, and set it on a distant bookcase beside the ghostly bust of Milton; but afterward I was sorry I had done so, for \
it made my host’s strained, immobile face and listless hands look damnably abnormal and corpselike. He seemed half-incapable of motion, \
though I saw him nod stiffly once in a while.]]
textarea:SetText(s);
textarea:SetLayout(1,1,1,1);
while true do
local ev = WaitEvent();
if ev.id == EVENT_WINDOWCLOSE then
return 0;
end
end