Class: Entity
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Entity:Copy

This method returns a unique copy of the entity. Resources such as model meshes are duplicated, creating a new unique object. For faster performance and lower memory usage, consider using the Instantiate method instead.

Syntax

Parameter Description
world world to create new copy in
recursive if set to true the entity subhierarchy will also be copied
callstart if set to true the Start function will be called for all attached actors and scripts

Returns

Returns a copy of the entity.

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