This method sets the friction of the entity.
Parameter | Description |
---|---|
kinematicfriction | friction of an object in motion |
staticfriction | initial friction a stationary object must overcome to begin sliding |
--Get the displays
local displays = GetDisplays()
--Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
--Create a world
local world = CreateWorld()
--Create a framebuffer
local framebuffer = CreateFramebuffer(window)
--Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetPosition(0, 1, -4)
--Create light
local light = CreateBoxLight(world)
light:SetRange(-10, 10)
light:SetArea(15, 15)
light:SetRotation(45, 35, 0)
light:SetColor(2)
--Create the ground
local ground = CreateBox(world, 10, 1, 10)
ground:SetPosition(0, -0.5, 0)
ground:SetColor(0, 1, 0)
--Add some boxes
local box1 = CreateBox(world, 1, 1, 1)
box1:SetPosition(-1, 0.5, 0)
box1:SetColor(0, 0, 1)
box1:SetMass(1)
box1:SetFriction(0, 0)
local box2 = CreateBox(world, 1, 1, 1)
box2:SetPosition(1, 0.5, 0)
box2:SetColor(0, 0, 1)
box2:SetMass(1)
box2:SetFriction(1, 1)
--Main loop
while window:Closed() == false and window:KeyDown(KEY_ESCAPE) == false do
--Press the space key to push the boxes
if window:KeyHit(KEY_SPACE) then
box1:AddForce(0, 0, 100)
box2:AddForce(0, 0, 100)
end
world:Update()
world:Render(framebuffer)
end