This method generates a pixmap from a vector image. A scaling value can be used to create the pixmap at any magnification level.
Parameter | Description |
---|---|
scale | magnification value to create scaled versions of the image |
cached | if set to true the routine will search for a cached pixmap at the specified scale, otherwise a new pixmap will always be generated |
Returns a pixmap at the specified scale.
--Get the displays
local displays = GetDisplays()
--Create window
local window = CreateWindow("Ultra Engine", 0, 0, 800, 800, displays[1])
--Create user interface
local ui = CreateInterface(window)
--Create a pixmap
local icon = LoadIcon("https://github.com/UltraEngine/Documentation/raw/master/Assets/Materials/Logos/23.svg")
--Generate a pixmap
local pixmap = icon:Rasterize(1.0)
--Show the icon
ui.background:SetPixmap(pixmap)
while true do
local ev = WaitEvent()
if ev.id == EVENT_WINDOWCLOSE then
return 0
end
end