This method sets the maximum torque a motorized hinge or kinematic joint can apply to reach its target rotation.
Parameter | Description |
---|---|
torque | maximum torque, in Newton-meters |
--Get the displays
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
-- Create a framebuffer
local framebuffer = CreateFramebuffer(window)
-- Create a world
local world = CreateWorld()
-- Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetPosition(0, 0, -6)
-- Create light
local light = CreateBoxLight(world)
light:SetRange(-20, 20)
light:SetRotation(35, 35, 0)
light:SetColor(3)
local parent = CreateBox(world)
parent:SetMass(1)
parent:SetColor(0, 0, 1)
local child = CreateBox(world)
child:SetPosition(4, 0, 0)
child:SetMass(1)
child:SetColor(0, 1, 0)
local hinge = CreateHingeJoint(parent.position, Vec3(0, 0, 1), nil, parent)
hinge:SetMaxTorque(100)
local slider = CreateSliderJoint(parent.position, Vec3(-1, 0, 0), parent, child)
slider:SetLimits(0, 8)
local a = 0
-- Main loop
while window:Closed() == false and window:KeyDown(KEY_ESCAPE) == false do
a = a + 1
hinge:SetPose(a)
world:Update()
world:Render(framebuffer)
end