This method sets a spotlight's inner and outer cone angles.
Parameter | Description |
---|---|
outerconeangle | outer cone angle where light ends |
innerconeangle | inner cone angle where light reaches the maximum brightness |
--Get the displays
local displays = GetDisplays()
--Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
--Create a framebuffer
local framebuffer = CreateFramebuffer(window)
--Create a world
local world = CreateWorld()
--Create a camera
local camera = CreateCamera(world)
camera:SetClearColor(0.125)
camera:SetFov(70)
camera:Move(0, 4, 1)
camera:SetRotation(70, 0, 0)
--Create light
local light = CreateSpotLight(world)
light:SetPosition(0, 1, 0)
light:SetRotation(35, 0, 0)
light:SetColor(8)
light:SetConeAngles(35, 25)
light:SetRange(0.1, 30)
--Create ground
local ground = CreateBox(world, 20, 1, 20)
ground:SetPosition(0, -0.5, 0)
ground:SetColor(0, 1, 0)
--Main loop
while window:Closed() == false and window:KeyHit(KEY_ESCAPE) == false do
world:Update()
world:Render(framebuffer)
end