This function loads a texture, creates a sprite with the dimensions of the texture image, and applies the texture to the sprite material.
Parameter | Description |
---|---|
world | |
path | |
stream | |
flags |
If the texture is successfully loaded a new sprite is returned, otherwise NULL is returned.
-- Get the displays
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
-- Create framebuffer
local framebuffer = CreateFramebuffer(window)
-- Create world
local world = CreateWorld()
-- Create camera
local camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC)
camera:SetClearColor(0.125)
-- Create sprite
local sprite = LoadSprite(world, "https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets/Materials/Sprites/nightraider.dds")
sprite:SetPosition(-sprite.size.x * 0.5, -sprite.size.y * 0.5, 0)
sprite.mesh.material:SetAlphaMask(true)
-- Main loop
while (not window:Closed()) and (not window:KeyHit(KEY_ESCAPE)) do
world:Update()
world:Render(framebuffer)
end