This method controls whether a material will use hardware tessellation.
Parameter | Description |
---|---|
mode | set to true to enable tessellation |
Tessellation will only be used if the camera has it enabled with Camera::SetTessellation.
remotepath = "https://raw.githubusercontent.com/UltraEngine/Documentation/master/Assets"
-- Get the primary display
local displays = GetDisplays()
-- Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
-- Create a rendering framebuffer
local framebuffer = CreateFramebuffer(window)
-- Create a world
local world = CreateWorld()
world:SetAmbientLight(0)
-- Create a camera
local camera = CreateCamera(world)
camera:SetPosition(0, 0, -1)
camera:SetFov(70)
camera:SetClearColor(0.125)
camera:SetTessellation(4)
-- Create a light
local light = CreateBoxLight(world)
light:SetRange(-10, 10)
light:SetRotation(35, 35, 0)
light:SetColor(4)
-- Display material
local model = CreateCubeSphere(world, 0.5, 8, MESH_QUADS)
local mtl = LoadMaterial(remotepath .. "/Materials/Ground/rocks_ground_02.json")
mtl:SetTessellation(true)
mtl:SetDisplacement(0.075)
model:SetMaterial(mtl)
-- Main loop
while window:Closed() == false and window:KeyHit(KEY_ESCAPE) == false do
-- Arrow keys move
if window:KeyDown(KEY_DOWN) then
camera:Move(0, 0, -0.01)
end
if window:KeyDown(KEY_UP) then
camera:Move(0, 0, 0.01)
end
-- Show wireframe render when key is pressed
camera:SetWireframe(window:KeyDown(KEY_W))
-- Rotate the model
model:Turn(0, 0.1, 0)
world:Update()
world:Render(framebuffer)
end